Abandoned Places: A Time for Heroes vs Blind Justice
Side-by-side comparison of features, pricing, ratings, and alternatives.

Abandoned Places: A Time for Heroes is a 1992 fantasy RPG where you control four heroes on a mission to stop the evil arch‑mage Bronagh and save the world of Kalynthia. The game blends a 2D top‑down overworld with 3D real‑time dungeon crawling reminiscent of Dungeon Master, offering a sandbox feel and plenty of side activities beyond the main quest. The interface lets you travel to towns by clicking symbols for services like healing or hints, while combat is point‑and‑click: select a weapon or spell, then click the monster, with cooldown timers after each use. This mix of exploration, party management, and real‑time action creates a deep, nostalgic adventure for solo players.
Blind Justice is a single-player fantasy role‑playing game released at the end of 1995. Developed by Illymani Designs and published by R.A.W. Entertainment, it delivers a nostalgic turn‑based adventure with deep character customization and a richly detailed world. Players explore sprawling dungeons, negotiate political intrigue, and battle mythic creatures while shaping the story through their choices. The game’s retro graphics and atmospheric soundtrack capture the spirit of mid‑90s PC RPGs, offering a timeless experience for fans of classic fantasy titles.
- Rich open‑world exploration
- Blend of 2D and 3D perspectives
- Simple yet engaging point‑and‑click combat
- Deep party customization
- Deep character customization
- Rich, branching storyline
- Atmospheric retro graphics
- Strategic turn‑based combat
- Dated graphics may not appeal to modern eyes
- Limited UI feedback during cooldowns
- No multiplayer or co‑op options
- Dated user interface
- Limited save system
- Sparse documentation
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The Verdict
AI-generated from listing dataBoth are classic single‑player fantasy RPGs priced the same, but Blind Justice offers deeper character customization and turn‑based strategy, while Abandoned Places provides a larger open world with mixed 2D/3D exploration.
Key differences
- •Combat style: turn‑based tactical (Blind Justice) vs real‑time click‑to‑attack (Abandoned Places).
- •World design: fully pixel‑art 2D (Blind Justice) vs 2D overworld plus 3D dungeons (Abandoned Places).
- •Character focus: single hero customization (Blind Justice) vs party of four heroes (Abandoned Places).
- •Interface: dated UI with limited saves (Blind Justice) vs limited UI feedback on cooldowns (Abandoned Places).
- •Release era: 1995 (Blind Justice) vs 1992 (Abandoned Places), affecting retro graphics expectations.
Gameplay & fun factor
Both offer classic fantasy RPG loops; one emphasizes turn‑based tactics, the other real‑time party combat.
Platform availability
Both are single‑player PC titles from the early‑90s era; no platform differences specified.
Price & value
Both priced at $49.99 with one‑time purchase; value depends on preferred combat and world style.
Multiplayer / co‑op
Both are single‑player only; no multiplayer options for either.
Content & replayability
Blind Justice offers multiple endings via dialogue choices and save slots for experimentation.
Difficulty & accessibility
Abandoned Places uses simple click‑to‑attack combat, likely easier for newcomers than strategic turn‑based system.
Graphics & performance
Abandoned Places mixes 2D and 3D, offering visual variety; Blind Justice is fully hand‑drawn pixel art.
Choose Abandoned Places: A Time for Heroes if…
Players who prefer a larger open world, party management, and simpler real‑time combat.
Choose Blind Justice if…
Players who want deep character building, strategic turn‑based combat, and branching storylines.
Common questions
Do either of the games support multiplayer?
No; both are single‑player only.
Which game has more story replay value?
Blind Justice, with dialogue‑driven multiple endings and save slots for different paths.
Is the combat in either game more beginner‑friendly?
Abandoned Places uses a simple click‑to‑attack system, which is generally easier for new players than Blind Justice's strategic turn‑based combat.





