Abandoned Places: A Time for Heroes vs Dragon Age: Origins - Awakening
Side-by-side comparison of features, pricing, ratings, and alternatives.

Abandoned Places: A Time for Heroes is a 1992 fantasy RPG where you control four heroes on a mission to stop the evil arch‑mage Bronagh and save the world of Kalynthia. The game blends a 2D top‑down overworld with 3D real‑time dungeon crawling reminiscent of Dungeon Master, offering a sandbox feel and plenty of side activities beyond the main quest. The interface lets you travel to towns by clicking symbols for services like healing or hints, while combat is point‑and‑click: select a weapon or spell, then click the monster, with cooldown timers after each use. This mix of exploration, party management, and real‑time action creates a deep, nostalgic adventure for solo players.
Dragon Age: Origins – Awakening expands the acclaimed Origins story, letting you lead a fledgling Grey Wardens camp and shape the fate of Ferelden after the Fifth Blight. The expansion adds fresh locations, quests, and a host of new characters while preserving the deep tactical combat and moral complexity that defined the original.
- Rich open‑world exploration
- Blend of 2D and 3D perspectives
- Simple yet engaging point‑and‑click combat
- Deep party customization
- Rich new storyline that builds on the original
- Deep tactical combat with new enemy types
- Extensive character customization and camp management
- High replay value due to branching decisions
- Dated graphics may not appeal to modern eyes
- Limited UI feedback during cooldowns
- No multiplayer or co‑op options
- Requires a completed Origins save to access full content
- Some reused assets feel dated compared to newer titles
- Multiplayer options are limited to single‑player only
More alternatives & similar tools
Alternatives to Abandoned Places: A Time for Heroes
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Embark on a classic fantasy RPG quest in a sprawling adventure.

Embark on a classic quest to defeat the Dragonlord and rescue the kidnapped princess.
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Embark on an epic Dungeons & Dragons tactical RPG adventure along the iconic Sword Coast.

Lead the Inquisition to restore order to a fantasy world torn apart by cataclysmic chaos.
The Verdict
AI-generated from listing dataDragon Age: Origins – Awakening offers modern tactical RPG depth at a low price, while Abandoned Places provides a retro 2D/3D open‑world experience at a higher cost.
Key differences
- •Pricing: $19.99 vs $49.99.
- •Graphics era: 2010 3D vs 1992 retro 2D/3D.
- •Combat style: tactical pause with environmental effects vs simple click‑to‑attack.
- •Content integration: requires completed Origins save vs standalone game.
- •World design: camp management hub vs large open overworld.
Pricing & value
A costs $19.99, half the price of B's $49.99, offering more affordable entry.
Gameplay & fun factor
A features deep tactical pause combat and camp management; B uses simple point‑and‑click combat.
Content & replayability
A adds 20+ hours of story, branching decisions, and new companions; B offers open world but less structured replay value.
Graphics & performance
A is a 2010 title with modern 3D assets; B runs on early‑90s hardware with dated graphics.
Multiplayer / co‑op
Both are single‑player only with no multiplayer options.
Difficulty & accessibility
B's simple click‑to‑attack system is easier for newcomers; A's tactical system is more complex.
Choose Abandoned Places: A Time for Heroes if…
Players seeking a nostalgic retro experience with 2D/3D mix and open‑world exploration.
Choose Dragon Age: Origins - Awakening if…
Players wanting a modern, story‑rich tactical RPG with low cost and high replay value.
Common questions
Do I need the original Dragon Age: Origins to play Awakening?
Yes, full content requires a completed Origins save.
Which game offers better graphics?
Dragon Age: Origins – Awakening (2010) has modern 3D graphics; Abandoned Places uses early‑90s retro visuals.
Is the higher price of Abandoned Places justified by more content?
B costs $49.99 but provides a retro open world; A costs $19.99 and adds 20+ hours of new story and tactical depth.




