Abandoned Places: A Time for Heroes vs Swords of Glass
Side-by-side comparison of features, pricing, ratings, and alternatives.

Abandoned Places: A Time for Heroes is a 1992 fantasy RPG where you control four heroes on a mission to stop the evil arch‑mage Bronagh and save the world of Kalynthia. The game blends a 2D top‑down overworld with 3D real‑time dungeon crawling reminiscent of Dungeon Master, offering a sandbox feel and plenty of side activities beyond the main quest. The interface lets you travel to towns by clicking symbols for services like healing or hints, while combat is point‑and‑click: select a weapon or spell, then click the monster, with cooldown timers after each use. This mix of exploration, party management, and real‑time action creates a deep, nostalgic adventure for solo players.
Swords of Glass is a classic 1986 role‑playing adventure set in a richly detailed fantasy world. Players explore sprawling lands, engage in turn‑based combat, and uncover a branching narrative filled with intrigue and magic. The game features pixel‑art graphics, a text‑parser interface, and multiple endings that reflect the choices you make. Its deep inventory system and character classes provide a nostalgic yet deep RPG experience for retro gamers.
- Rich open‑world exploration
- Blend of 2D and 3D perspectives
- Simple yet engaging point‑and‑click combat
- Deep party customization
- Deep branching narrative with multiple endings
- Rich character class customization
- Atmospheric pixel‑art visuals
- Robust inventory and item interaction
- Dated graphics may not appeal to modern eyes
- Limited UI feedback during cooldowns
- No multiplayer or co‑op options
- Text parser can be unintuitive for new players
- Limited graphics by modern standards
- No multiplayer or co‑op options
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View all →The Verdict
AI-generated from listing dataBoth are classic single‑player fantasy RPGs, but Abandoned Places offers a hybrid 2D/3D world and real‑time combat, while Swords of Glass focuses on turn‑based tactical battles and a branching narrative.
Key differences
- •Perspective: Abandoned Places mixes 2D overworld with 3D dungeons; Swords of Glass is entirely 2D pixel‑art.
- •Combat style: real‑time click‑to‑attack vs. turn‑based grid tactical system.
- •Narrative depth: Swords of Glass promises over a dozen endings; Abandoned Places has side quests but no branching endings.
- •Release era: Abandoned Places (1992) vs. Swords of Glass (1986), affecting graphics expectations.
- •Customization: Abandoned Places lets you equip four distinct heroes; Swords of Glass offers three classes with skill trees.
Gameplay & fun factor
Both provide distinct experiences—real‑time action vs. tactical turn‑based—appealing to different player preferences.
Platform availability
Abandoned Places runs on classic PC hardware; no platform info given for Swords of Glass.
Price & value
Abandoned Places MSRP $49.99; price for Swords of Glass not specified, making direct comparison impossible.
Multiplayer / co‑op
Both are single‑player only.
Content & replayability
Swords of Glass offers a branching story with many endings, increasing replay value over Abandoned Places' static quests.
Difficulty & accessibility
Abandoned Places uses simple point‑and‑click combat with cooldowns, likely easier for newcomers than Swords of Glass' tactical grid.
Graphics & performance
Abandoned Places includes 3D dungeons and newer (1992) graphics; Swords of Glass is limited to retro pixel art from 1986.
Choose Abandoned Places: A Time for Heroes if…
Players who prefer real‑time action, mixed 2D/3D visuals, and simpler combat.
Choose Swords of Glass if…
Players who value deep story choices, tactical turn‑based combat, and extensive replayability.
Common questions
Which game is cheaper?
Abandoned Places costs $49.99; Swords of Glass price is not specified.
Do either of these support multiplayer?
Both are single‑player only.
Which game has more replay value?
Swords of Glass offers a branching storyline with over a dozen endings, giving higher replay potential.






