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Conquest of the New World vs Sid Meier's Civilization II

Side-by-side comparison of features, pricing, ratings, and alternatives.

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Conquest of the New World
Conquest of the New WorldLead your empire to glory in a turn‑based blend of history and fantasy.
Sid Meier's Civilization II
Sid Meier's Civilization IIBuild an empire that stands the test of time
Overview
Description

Conquest of the New World is a classic 1996 turn‑based strategy game that lets players command nations across a richly detailed map of the Americas. Developed by Quicksilver Software and published by Interplay, it combines historical events with fantasy elements for a unique gameplay experience. The game offers both single‑player campaigns and multiplayer battles, supporting Mac users with an ESRB E rating and a solid critic score of 85/100.

Sid Meier's Civilization II lets you guide a civilization from the ancient era to the modern age, making strategic decisions about technology, diplomacy, and warfare. The classic turn‑based 4X experience has been refined for PC and Mac, offering deep gameplay that rewards long‑term planning.

Pricing
Paid (One-time)
Paid (One-time)
Category
Turn-Based Strategy
Turn-Based Strategy
Best for
Strategy enthusiasts
Strategy enthusiasts
Specifications
Spec source
AI-estimated
AI-estimated
General
msrp
$49.99
$19.9960%
release date
1996-03-31
1996-02-29
Specifications
developer
Quicksilver Software
MicroProse Software, Inc.
publisher
Interplay Entertainment
MicroProse Software, Inc., MacPlay, Activision
age rating
ESRB E
ESRB E
multiplayer
Single player, Multiplayer
Single player, Multiplayer
critic score
85/100+2%
83/100
Pros & Cons
Pros
  • Deep strategic depth with resource and diplomacy systems
  • Rich blend of historical and fantasy elements
  • Supports both single‑player and multiplayer modes
  • Optimized for Mac with stable performance
  • Deep strategic depth across multiple eras
  • Highly replayable with random maps
  • Robust multiplayer support
  • Extensive mod and scenario tools
Cons
  • Outdated graphics by modern standards
  • Steep learning curve for new strategy players
  • Limited UI customization options
  • Steep learning curve for newcomers
  • Graphics are dated by modern standards
  • AI can be predictable in later stages
Community & Metrics
Upvotes
0
0
User rating
Not enough data
Not enough data

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Empire: Total War
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Sid Meier's Civilization II
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Galactic Civilizations II: Dark Avatar
Galactic Civilizations II: Dark Avatar

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Sid Meier's Civilization III
Sid Meier's Civilization III

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Sid Meier's Civilization IV
Sid Meier's Civilization IV

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Sid Meier's Civilization III: Conquests

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The Verdict

AI-generated from listing data

Both are classic turn‑based strategy games from 1996, but Conquest of the New World offers a richer fantasy‑historical blend and more varied unit types, while Civilization II provides broader era coverage, stronger map‑editing tools, and lower price.

Key differences

  • Conquest adds fantasy units and random events; Civilization focuses on pure historical progression.
  • Civilization includes a robust map editor for custom scenarios; Conquest does not mention such tools.
  • Price: Civilization II costs $19.99 versus $49.99 for Conquest.
  • Multiplayer: Conquest supports hot‑seat on the same Mac; Civilization supports up to eight network players.
  • Content scope: Civilization spans 2,000 years; Conquest’s campaign reenacts specific historical events with fantasy twists.
DimensionWinner

Gameplay & fun factor

Conquest mixes history with fantasy units and random events, adding tactical variety beyond Civilization's pure historical focus.

Conquest of the New World

Platform availability

Both run on Mac; Civilization also lists PC, but buyer only needs Mac compatibility.

Tie

Price & value

Civilization II costs $19.99 versus $49.99 for Conquest, offering lower entry cost.

Sid Meier's Civilization II

Multiplayer / co‑op

Civilization supports up to eight network players; Conquest only hot‑seat/network on a single Mac.

Sid Meier's Civilization II

Content & replayability

Civilization's random maps, 2,000‑year span, and map editor give higher replay value than Conquest's campaign.

Sid Meier's Civilization II

Difficulty & accessibility

Both have steep learning curves and dated graphics, making difficulty comparable.

Tie

Graphics & performance

Both are noted as having outdated graphics by modern standards; performance is stable on Mac for each.

Tie

Choose Conquest of the New World if…

Players who want fantasy units, random events, and a single‑Mac hot‑seat experience.

Choose Sid Meier's Civilization II if…

Players seeking lower cost, broader era depth, and extensive map‑editing/multiplayer options.

Common questions

Which game is cheaper?

Civilization II costs $19.99; Conquest of the New World costs $49.99.

Can I play with many friends online?

Civilization II supports up to eight network players; Conquest only supports hot‑seat or network play on the same Mac.

Does either game let me create my own maps?

Civilization II includes a robust map editor; Conquest of the New World does not mention a map editor.