EverQuest: The Ruins of Kunark vs Guild Wars: Factions
Side-by-side comparison of features, pricing, ratings, and alternatives.

EverQuest: The Ruins of Kunark is the iconic 2000 expansion that introduced sprawling new zones, high‑level raids, and a deeper lore set in the jungle continent of Kunark. It built on the original EverQuest foundation with richer quests, tougher monsters, and the first ever epic raid encounters, cementing its place in MMO history. The expansion remains playable on modern PCs, offering both nostalgic veterans and new adventurers a chance to explore classic content with updated servers. Its blend of role‑playing, fantasy, stealth mechanics, and open‑world freedom continues to attract a dedicated community.
Guild Wars: Factions drops players into the war-torn continent of Cantha, where they choose between the Kurzick and Luxon factions and fight for dominance. The game blends fast-paced action combat with deep strategic choices, offering both competitive PvP and cooperative PvE content. The title features a robust skill system, dynamic world events, and a vibrant storyline that expands the Guild Wars universe, all accessible without a subscription fee.
- Rich, iconic expansion content
- Challenging raid encounters
- Deep lore and quest variety
- Strong community and guild support
- Free-to-play with no subscription required
- Deep skill customization system
- Large, active PvP community
- Rich faction-based storyline
- Requires original EverQuest base
- Graphics are dated by modern standards
- Steep learning curve for new players
- Graphics are dated compared to modern titles
- Content can feel repetitive after extended play
- Limited new content updates since original release
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The Verdict
AI-generated from listing dataEverQuest: The Ruins of Kunark is a paid expansion best for MMO veterans seeking classic high-level raiding and open-world exploration, while Guild Wars: Factions offers a free-to-play model focused on large-scale PvP and faction wars. The main trade-off is paying for an expansion requiring the original base game versus a free-to-play experience with optional cosmetic microtransactions.
Key differences
- •Pricing model: EverQuest: The Ruins of Kunark is paid at $19.99 and requires the original EverQuest base game, whereas Guild Wars: Factions is free-to-play with optional cosmetic microtransactions and no subscription required.
- •PvP and Faction focus: Guild Wars: Factions features Alliance Battles, Guild Wars supporting hundreds of players, and a choice between Kurzick or Luxon factions, whereas Kunark focuses on open-world exploration across 30+ new areas and the first 16-player raid in the Temple of Cazic-Thule.
- •Skill and combat systems: Kunark expands class progression with new spells, abilities, and skill trees plus stealth mechanics for rogues and rangers, while Guild Wars: Factions utilizes a flexible skill system allowing up to eight equipped skills per slot for combat customization.
- •Developer and release year: Kunark was developed by Sony Online Entertainment and released on April 14, 2000, while Guild Wars: Factions was developed by ArenaNet and published by NCSOFT, releasing on April 28, 2006.
Gameplay & fun factor
Both score an identical 80/100 among critics, offering engaging fantasy gameplay through cooperative dungeons, raids, or faction warfare.
Platform availability
Not specified for either product beyond their general multiplayer classifications.
Price & value
Guild Wars: Factions is free-to-play with optional cosmetic microtransactions, whereas Kunark costs $19.99 and requires the original base game.
Multiplayer / co-op
Both support large-scale cooperative and competitive play, with Kunark featuring 16-player raids and Guild Wars supporting hundreds in PvP.
Content & replayability
Kunark adds 30+ new areas, high-level quests, and guild outposts; Factions offers dynamic world events, co-op PvE missions, and faction storylines.
Difficulty & accessibility
Kunark has a steep learning curve for new players and requires the base game, whereas Factions features cross-server matchmaking and is free-to-play.
Graphics & performance
Both products feature graphics that are explicitly noted as dated by modern standards.
Choose EverQuest: The Ruins of Kunark if…
MMO veterans wanting challenging classic raids, deep open-world exploration, and willing to buy the base game.
Choose Guild Wars: Factions if…
Players seeking a free-to-play fantasy game centered on large-scale PvP battles, faction choices, and skill customization.
Common questions
How much do these games cost?
EverQuest: The Ruins of Kunark costs $19.99 MSRP and requires the original EverQuest base game. Guild Wars: Factions is free-to-play with no subscription required, featuring optional cosmetic microtransactions.
What kind of multiplayer features do they offer?
Kunark features Massively Multiplayer Online elements including the first 16-player raid and guild-defended outposts. Guild Wars: Factions offers cooperative PvE missions, cross-server matchmaking, and large-scale PvP battles supporting hundreds of players.
Who developed and published each game?
EverQuest: The Ruins of Kunark was developed and published by Sony Online Entertainment. Guild Wars: Factions was developed by ArenaNet and published by NCSOFT.



