Police Quest: SWAT vs Supreme Commander
Side-by-side comparison of features, pricing, ratings, and alternatives.
Police Quest: SWAT puts you in the shoes of a tactical police unit, demanding careful planning and precise execution. The game blends strategy, simulation, and action as you coordinate squads, manage equipment, and respond to high‑risk incidents. Released in 1995 for PC and Mac, the title offers a gritty, methodical experience that challenges players to think like real‑world law enforcement while navigating the limitations of 1990s graphics and interface design.
Supreme Commander is a large‑scale real‑time strategy game set in a sci‑fi universe where players command hundreds of units across sprawling continents. The game emphasizes strategic zoom, allowing you to oversee entire battlefields or focus on individual units with ease. Developed by Hellbent Games and Gas Powered Games and published by THQ, it offers both single‑player campaigns and robust multiplayer modes, including co‑operative play. Released on February 16, 2007, it remains a benchmark for strategic depth and scale.
- Deep tactical planning
- Authentic police procedures
- Challenging single‑player experience
- Historical retro appeal
- Huge scale battles with thousands of units
- Innovative strategic zoom feature
- Deep faction tech trees
- Strong multiplayer and co‑op options
- Outdated graphics and UI
- Steep learning curve
- Limited replay variety
- Steep learning curve for newcomers
- Older graphics compared to modern RTS titles
- Limited console controls can feel clunky
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The Verdict
AI-generated from listing dataSupreme Commander offers large‑scale, modern RTS gameplay with robust multiplayer at a higher price, while Police Quest: SWAT is a cheap, niche tactical police sim with limited replay value.
Key differences
- •Scale: Supreme Commander supports up to 1000 units per battle; Police Quest: SWAT focuses on small‑team tactics.
- •Multiplayer: Supreme Commander includes competitive/co‑op multiplayer; Police Quest: SWAT is single‑player only.
- •Release era & graphics: Supreme Commander (2007) has newer graphics than Police Quest: SWAT (1995).
- •Price: Supreme Commander $59.99 vs. Police Quest: SWAT $19.99.
- •Critical reception: Supreme Commander 76/100 vs. Police Quest: SWAT 37/100.
Gameplay & fun factor
Supreme Commander offers massive battles and strategic zoom, providing broader tactical depth than the small‑scale police scenarios.
Platform availability
Supreme Commander lists PC, Xbox 360, and PS2; Police Quest: SWAT only listed as single‑player with no platform specifics.
Price & value
Police Quest: SWAT costs $19.99, far cheaper than Supreme Commander's $59.99.
Multiplayer / co‑op
Supreme Commander supports multiplayer and co‑op; Police Quest: SWAT is single‑player only.
Content & replayability
Supreme Commander’s large unit count, three factions, and mod tools give higher replay potential than Police Quest's limited missions.
Difficulty & accessibility
Both have steep learning curves, but Police Quest's simpler scope may be marginally easier for newcomers.
Graphics & performance
Supreme Commander (2007) has newer graphics; Police Quest: SWAT (1995) is noted for outdated graphics.
Choose Police Quest: SWAT if…
Buyers seeking an inexpensive, focused tactical police simulation and don't need multiplayer.
Choose Supreme Commander if…
Players wanting modern, large‑scale RTS battles with multiplayer and mod support.
Common questions
Which game offers multiplayer?
Supreme Commander includes competitive and cooperative multiplayer; Police Quest: SWAT is single‑player only.
Is the price difference justified by content?
Supreme Commander costs $59.99 and provides large battles, three factions, and mod tools; Police Quest: SWAT costs $19.99 but has limited missions and no multiplayer.
How do the graphics compare?
Supreme Commander (2007) has newer graphics; Police Quest: SWAT (1995) is described as having outdated graphics.







