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AaaaaAAaaaAAAaaAAAAaAAAAA!!!: For the Awesome vs Marc Ecko's Getting Up: Contents Under Pressure

Side-by-side comparison of features, pricing, ratings, and alternatives.

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AaaaaAAaaaAAAaaAAAAaAAAAA!!!: For the Awesome
AaaaaAAaaaAAAaaAAAAaAAAAA!!!: For the AwesomeStylish parkour, graffiti, and pig‑debristling across Boston’s skyline.
Marc Ecko's Getting Up: Contents Under Pressure
Marc Ecko's Getting Up: Contents Under PressureGraffiti battles the system in a high‑stakes urban adventure
Overview
Description

Leap, glide, and stunt your way through 80 levels of over‑the‑top Boston action. Earn “kisses” and “hugs” by weaving around girders, flipping off protesters, spray‑painting skyscrapers, and even learning how to de‑bristle a pig.

Play as Trane, a daring graffiti artist who must infiltrate, tag, and escape a city ruled by a corrupt mayor. Master combat, stealth, and creative tagging to expose the truth and become the All City King. Navigate dangerous rooftops, confront rival gangs, and use your intuition to find the perfect spots for your art, all while battling authorities in a gritty, story‑driven experience.

Pricing
Paid (One-time)
Paid (One-time)
Category
Platformers
Third-Person Shooters
Best for
Fans of quirky action‑simulators
Graffiti and action game fans
Specifications
General
msrp
$14.99−25%
$19.99
release date
2011-11-23
2006-02-14
Specifications
developer
Owlchemy Labs, Dejobaan Games, LLC
General Arcade, The Collective
publisher
Dejobaan Games, LLC
Devolver Digital, Atari, Inc.
age rating
ESRB E10+
ESRB M, PEGI 16
multiplayer
Single player
Single player
critic score
—
62/100
Pros & Cons
Pros
  • Unique blend of parkour and absurd mini‑games
  • Rich variety of 80+ levels
  • Humorous and unexpected tasks keep gameplay fresh
  • Supports Linux, PC, and Mac
  • Unique graffiti tagging mechanics
  • Blend of combat and stealth
  • Engaging urban storyline
  • Varied mission design
Cons
  • Single‑player only limits replay with friends
  • Graphics are intentionally low‑fi, which may not appeal to all
  • Some mini‑games feel disconnected from core stunt mechanics
  • Graphics dated by modern standards
  • Limited multiplayer options (single‑player only)
  • Occasional control sensitivity issues
Community & Metrics
Upvotes
0
0
User rating
Not enough data
Not enough data

More alternatives & similar tools

Alternatives to AaaaaAAaaaAAAaaAAAAaAAAAA!!!: For the Awesome

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Mirror's Edge
Mirror's Edge

Run, jump, and fight through a sleek, parkour‑filled dystopia.

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Jet Grind Radio
Jet Grind Radio

Spray graffiti, grind rails, and evade the law in a vibrant cel-shaded Tokyo.

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Marc Ecko's Getting Up: Contents Under Pressure
Marc Ecko's Getting Up: Contents Under Pressure

Graffiti battles the system in a high‑stakes urban adventure

Compare

Alternatives to Marc Ecko's Getting Up: Contents Under Pressure

View all →
AaaaaAAaaaAAAaaAAAAaAAAAA!!!: For the Awesome
AaaaaAAaaaAAAaaAAAAaAAAAA!!!: For the Awesome

Stylish parkour, graffiti, and pig‑debristling across Boston’s skyline.

Compare
Jet Grind Radio
Jet Grind Radio

Spray graffiti, grind rails, and evade the law in a vibrant cel-shaded Tokyo.

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Jet Set Radio Future
Jet Set Radio Future

Spray paint, grind rails, and escape the police in a futuristic Tokyo.

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The Verdict

AI-generated from listing data

AaaaaAAaaaAAAaaAAAAaAAAAA!!! offers a cheaper, whimsical single‑player parkour experience with broader platform support, while Marc Ecko's Getting Up provides a grittier, combat‑focused graffiti game at a higher price and mature rating.

Key differences

  • •Price: $14.99 vs $19.99.
  • •Age rating: E10+ (A) vs M/16+ (B).
  • •Platform support: A runs on Linux, PC, Mac; B only listed for PC (no OS detail).
  • •Gameplay focus: A mixes parkour with absurd mini‑games; B blends parkour with combat and stealth.
  • •Release era: A (2011) is newer than B (2006), affecting graphics and design expectations.
DimensionWinner

Gameplay & fun factor

A offers quirky mini‑games and 80+ levels, providing more varied fun than B's combat‑stealth focus.

AaaaaAAaaaAAAaaAAAAaAAAAA!!!: For the Awesome

Platform availability

A explicitly supports Linux, PC, and Mac; B only lists a release date with no platform specifics.

AaaaaAAaaaAAAaaAAAAaAAAAA!!!: For the Awesome

Price & value

A costs $14.99 versus B's $19.99, giving more content per dollar.

AaaaaAAaaaAAAaaAAAAaAAAAA!!!: For the Awesome

Multiplayer / co‑op

Both are single‑player only.

Tie

Content & replayability

A has 80+ levels and many side tasks; B’s content is less quantified.

AaaaaAAaaaAAAaaAAAAaAAAAA!!!: For the Awesome

Difficulty & accessibility

A’s E10+ rating suggests lower difficulty and broader accessibility than B’s M/16+ rating.

AaaaaAAaaaAAAaaAAAAaAAAAA!!!: For the Awesome

Graphics & performance

B, despite being older, targets a realistic urban aesthetic; A uses intentionally low‑fi graphics.

Marc Ecko's Getting Up: Contents Under Pressure

Choose AaaaaAAaaaAAAaaAAAAaAAAAA!!!: For the Awesome if…

Players seeking a light‑hearted, affordable, multi‑OS parkour adventure.

Choose Marc Ecko's Getting Up: Contents Under Pressure if…

Players wanting a gritty, combat‑heavy graffiti story and don’t mind a higher price.

Common questions

Which game is cheaper?

A costs $14.99; B costs $19.99.

Can I play either game on Linux?

A explicitly supports Linux; B does not list Linux support.

Is there any multiplayer mode?

Both titles are single‑player only.