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Always Sometimes Monsters vs Bound By Flame

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Always Sometimes Monsters
Always Sometimes MonstersA 30‑day road trip of choices, love and moral dilemmas.
Bound By Flame
Bound By FlameForge your destiny with fire and choice in a dark fantasy RPG
Overview
Description

In Always Sometimes Monsters you live 30 days of a desperate cross‑country journey, racing from the East Coast to the West Coast before your true love walks down the aisle with someone else. Every decision you make reshapes relationships, opportunities, and the very world around you, forcing you to confront what you’re willing to sacrifice for a second chance at happiness. The game blends role‑playing, simulation and adventure in a gritty indie drama, delivering a single‑player experience that challenges your ethical compass with no clear right or wrong paths. Your pockets are empty, your life is in shambles, and the clock is ticking—how far will you go to become the monster you fear?

Your decisions steer the story toward one of three endings—sacrifice, demon, or king—while the demon’s influence visibly transforms your character. Companions react to your actions, offering friendship, romance, or rivalry, making every playthrough unique.

Pricing
Paid (One-time)
Paid (One-time)
Category
Story-Rich
Story-Rich
Best for
Story‑driven indie RPG fans
RPG fans who enjoy moral choices
Specifications
General
msrp
$14.99−75%
$59.99
release date
2014-05-21
2014-05-06
Specifications
developer
Vagabond Dog
Spiders
publisher
Devolver Digital
Focus Entertainment
age rating
PEGI 18, ESRB M+13%
PEGI 16, ESRB M
multiplayer
Single player
Single player
critic score
81/100+42%
57/100
Pros & Cons
Pros
  • Deep, branching narrative with meaningful consequences
  • Strong emotional storytelling and character development
  • Cross‑platform availability across seven systems
  • High critic score (81/100) indicating quality
  • Rich character and demon customization
  • Three distinct combat styles with separate skill trees
  • Extensive crafting system with granular weapon tweaks
  • Multiple endings based on moral choices
Cons
  • Limited replayability after completing all endings
  • Some players may find the 30‑day time pressure stressful
  • Occasional pacing issues in early chapters
  • Technical performance issues on some platforms
  • Repetitive enemy designs in later chapters
  • Limited multiplayer options (single-player only)
Community & Metrics
Upvotes
0
0
User rating
Not enough data
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Always Sometimes Monsters
Always Sometimes Monsters

A 30‑day road trip of choices, love and moral dilemmas.

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