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Always Sometimes Monsters vs Victim of Xen

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Always Sometimes Monsters
Always Sometimes MonstersA 30‑day road trip of choices, love and moral dilemmas.
Victim of Xen
Victim of XenA quirky indie RPG where Will is cursed into a girl by a mischievous royal witch.
Overview
Description

In Always Sometimes Monsters you live 30 days of a desperate cross‑country journey, racing from the East Coast to the West Coast before your true love walks down the aisle with someone else. Every decision you make reshapes relationships, opportunities, and the very world around you, forcing you to confront what you’re willing to sacrifice for a second chance at happiness. The game blends role‑playing, simulation and adventure in a gritty indie drama, delivering a single‑player experience that challenges your ethical compass with no clear right or wrong paths. Your pockets are empty, your life is in shambles, and the clock is ticking—how far will you go to become the monster you fear?

Follow Will as he becomes a victim of circumstance after the frivolous royal witch turns him into a girl. The game blends role‑playing depth with light‑hearted adventure, letting players explore a whimsical world while navigating gender‑bending humor. The pixel‑art visuals and choice‑driven narrative encourage multiple playthroughs, each revealing new dialogue, side quests, and hidden endings. Designed for solo play on PC, Victim of Xen offers a compact yet memorable experience for fans of indie storytelling.

Pricing
Paid (One-time)
Paid (One-time)
Category
Story-Rich
Story-Rich
Best for
Story‑driven indie RPG fans
Fans of indie narrative RPGs
Specifications
General
msrp
$14.99
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release date
2014-05-21
2014-05-21
Specifications
developer
Vagabond Dog
smolders
publisher
Devolver Digital
smolders
age rating
PEGI 18, ESRB M
—
multiplayer
Single player
Single player
critic score
81/100
—
Pros & Cons
Pros
  • Deep, branching narrative with meaningful consequences
  • Strong emotional storytelling and character development
  • Cross‑platform availability across seven systems
  • High critic score (81/100) indicating quality
  • Engaging, humorous story
  • Multiple endings increase replay value
  • Pixel‑art style is charming and low‑resource
  • Turn‑based combat is easy to learn
Cons
  • Limited replayability after completing all endings
  • Some players may find the 30‑day time pressure stressful
  • Occasional pacing issues in early chapters
  • Limited combat depth
  • Short overall length
  • Some dialogue relies on niche humor
Community & Metrics
Upvotes
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User rating
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