Commander Keen vs Commander Keen in Aliens Ate My Baby Sitter!
Side-by-side comparison of features, pricing, ratings, and alternatives.


You play as 8‑year‑old Billy Blaze, who dons his brother’s football helmet to become the intergalactic hero Commander Keen. Travel across space‑worlds, battle alien creatures, and recover lost plasma crystals to save humanity in a single‑player adventure. The game blends classic 2D platforming with a lighthearted sci‑fi story, featuring colorful pixel art and humor that appeals to both kids and nostalgic gamers. Developed by David A. Palmer Productions and published by Activision, it delivers a retro feel with modern polish.
Billy's alter ego, Commander Keen, pilots his homemade Megarocket to save his kidnapped babysitter from a gang of ravenous extraterrestrials. The game blends classic side‑scrolling platform action with quirky sci‑fi humor as you race against the clock. Navigate colorful alien worlds, avoid traps, and defeat foes using Keen's trusty pogo stick and blaster. The single‑player adventure challenges players to complete the mission before dinnertime, delivering nostalgic fun for retro gaming fans.
- Charming retro graphics
- Humorous sci‑fi storyline
- Tight platforming controls
- Varied level design with secrets
- Charming retro pixel art and humor.
- Tight, responsive platforming controls.
- Engaging timed rescue mission.
- Authentic DOS-era experience.
- Limited replayability after all secrets are found
- No multiplayer or co‑op mode
- Audio can feel repetitive
- Limited to single-player mode.
- No modern save system; relies on checkpoints.
- Graphics may feel dated to new players.
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The Verdict
AI-generated from listing dataBoth games are $19.99 retro platformers with single‑player focus, but A offers a pure DOS‑era experience with timed rescue, while B adds boss fights, broader secret hunting, and a slightly newer release.
Key differences
- •Release era: A (1991) vs B (2001) – B may feel slightly more modern.
- •Mission structure: A has a timed rescue objective; B uses level‑by‑level boss fights.
- •Content depth: B mentions hidden plasma crystals, bonus levels, and concept art; A mentions hidden items but no boss or concept art.
- •Developer pedigree: A by id Software (original creator); B by David A. Palmer Productions.
- •Save system: A relies on checkpoints only; B’s save approach not specified but likely similar.
Gameplay & fun factor
B adds boss fights and varied enemy patterns, offering more gameplay variety than A's straightforward rescue.
Platform availability
A explicitly supports classic DOS keyboard controls; B's platform details not specified.
Price & value
Both priced at $19.99 with comparable single‑player content.
Multiplayer / co‑op
Both are single‑player only.
Content & replayability
B includes hidden crystals, bonus levels, and concept art, extending replay value beyond A's hidden items.
Difficulty & accessibility
A's classic DOS controls and checkpoint‑only saves may be harder for new players; B's difficulty not detailed.
Graphics & performance
Both use retro pixel‑art; A emphasizes hand‑drawn DOS graphics, B aims to evoke 1990s style.
Choose Commander Keen if…
Players wanting extra challenges, secret hunting, and a slightly newer retro package.
Choose Commander Keen in Aliens Ate My Baby Sitter! if…
Fans seeking the authentic 1991 DOS experience and id Software’s original style.
Common questions
Is there any difference in price?
Both games cost $19.99 as a one‑time purchase.
Which game has more content to replay?
B offers hidden plasma crystals, bonus levels, and concept art, giving more post‑completion incentives.
Do either of the games support modern save features?
A relies on checkpoints only; B's save system is not specified in the provided facts.