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Dead to Rights: Reckoning vs Dead to Rights: Retribition

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Dead to Rights: Reckoning
Dead to Rights: ReckoningJack Slate returns to battle Grant City's underworld on the handheld.
Dead to Rights: Retribition
Dead to Rights: RetribitionUnleash brutal justice in Grant City's darkest alleys.
Overview
Description

Fearless cop Jack Slate is back in the first installment of the Dead to Rights series on a handheld system. As Jack, you must navigate the corrupt underworld of Grant City to rescue the lost informant before it's too late. Dead to Rights: Reckoning features a new storyline, as well as new moves and weapons, delivering fast‑paced shooter action for both solo and multiplayer fans.

Jack Slate returns to the crime‑ridden streets of Grant City, wielding his sidearm and a fierce array of melee moves. The game blends third‑person shooting with close‑quarters takedowns, letting you pick off foes from cover or grab human shields to turn the tide of battle. Experience a hybrid combat system that lets you blind‑fire, disarm enemies, and execute brutal combos as you uncover the city’s shadowy conspiracies. Every gang you face brings unique abilities, demanding strategic use of cover, weapons, and Jack’s signature justice.

Pricing
Paid (One-time)
Paid (One-time)
Category
Third-Person Shooters
Third-Person Shooters
Best for
Action‑shooter fans
Action game fans
Specifications
General
msrp
$19.99−67%
$59.99
release date
2005-06-28
2010-04-01
Specifications
developer
Rebellion Developments
Volatile Games
publisher
Namco
Bandai Namco Entertainment
age rating
ESRB M
ESRB M, PEGI 18
multiplayer
Single player, Multiplayer
Single player
critic score
—
69/100
Pros & Cons
Pros
  • Engaging new storyline
  • Varied weapon selection
  • Responsive handheld controls
  • Multiplayer options
  • Deep hybrid combat system
  • Varied enemy AI with unique gang styles
  • Engaging gritty storyline
  • Robust cover and blind‑fire mechanics
Cons
  • Limited platform availability
  • Graphics dated by modern standards
  • Short overall campaign length
  • Linear level design limits open‑world feel
  • Occasional camera issues during melee combos
  • Multiplayer limited to single‑player only
Community & Metrics
Upvotes
0
0
User rating
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