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Deus Ex: Invisible War vs Deus Ex: Mankind Divided

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Deus Ex: Invisible War
Deus Ex: Invisible WarA cyber‑punk RPG where choices shape a dystopian future
Deus Ex: Mankind Divided
Deus Ex: Mankind DividedUncover a global conspiracy in a cyber‑augmented dystopia.
Overview
Description

Deus Ex: Invisible War continues the iconic series with a sprawling, choice‑driven storyline set in a post‑global war world. Players navigate a web of conspiracies, using hacking, combat, and stealth to uncover hidden truths. The game blends first‑person shooter mechanics with deep role‑playing elements, allowing extensive character customization and multiple ways to approach every mission.

In 2029, augmented humans are outcasts, segregated and hunted. Adam Jensen, a seasoned covert operative, must navigate a world that despises his kind while battling a hidden conspiracy. Armed with cutting‑edge weapons and a deep augmentations system, players choose stealth, combat, or diplomacy to shape the outcome of a worldwide plot that threatens humanity's future.

Pricing
Paid (One-time)
Paid (One-time)
Category
Action RPG
Action RPG
Best for
Fans of narrative‑driven sci‑fi RPGs
Sci‑fi action RPG fans
Specifications
General
msrp
$59.99
$59.99
release date
2003-12-02
2016-08-23
Specifications
developer
Ion Storm
Eidos Montréal
publisher
Eidos Interactive, Square Enix, Eidos Montréal
Feral Interactive, Eidos Montréal, Square Enix
age rating
ESRB M
PEGI 18, ESRB M
multiplayer
Single player
Single player
critic score
80/100
83/100+4%
Pros & Cons
Pros
  • Extensive player choice impacts story outcomes.
  • Deep character customization and augmentations.
  • Rich sci‑fi world with detailed lore.
  • Multiple playstyles supported (combat, stealth, diplomacy).
  • Deep augmentation customization
  • Meaningful player choices
  • Atmospheric cyber‑punk setting
  • Strong single‑player narrative
Cons
  • Graphics are dated compared to modern titles.
  • Some missions can feel linear despite choices.
  • AI inconsistencies can affect stealth reliability.
  • Occasional performance issues on older hardware
  • Linear level design in some sections
  • Stealth mechanics can be unforgiving
Community & Metrics
Upvotes
0
0
User rating
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