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Headhunter vs Metrocide

Side-by-side comparison of features, pricing, ratings, and alternatives.

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Headhunter
HeadhunterFight crime in a cyber‑future as a bounty‑hunter on PS2
Metrocide
MetrocideStealthy top‑down shooter where one death is final.
Overview
Description

Headhunter puts you in the shoes of Jack Wade, an ex‑cop turned bounty hunter in a near‑future city where private law enforcement battles gang crime. After escaping an operating table and waking from a coma, you must earn licenses, upgrade your gear, and hunt down the most wanted criminals while uncovering your own past. The game blends third‑person shooting, stealth, and motorcycle racing across a gritty urban landscape, all from an over‑the‑shoulder perspective.

Metrocide drops you into a cyber‑punk dystopia as legendary contract killer T.J. Trench. Navigate claustrophobic alleyways, avoid cop drones, and eliminate rival gangs with a mix of guns and plantable explosives. One slip and you’re dead—there are no respawns, forcing you to plan each move carefully in a relentless, single‑player arcade experience.

Pricing
Paid (One-time)
Paid (One-time)
Category
Third-Person Shooters
First-Person Shooters
Best for
Action‑adventure fans
Hardcore stealth‑action fans
Specifications
General
msrp
$49.99
—
release date
2001-11-16
2014-10-20
Specifications
developer
Amuze
Flat Earth Games
publisher
Sega, Acclaim Entertainment
Flat Earth Games, Surprise Attack Games
age rating
ESRB M
—
multiplayer
Single player
Single player
critic score
90/100
—
Pros & Cons
Pros
  • Engaging blend of shooting, stealth, and racing mechanics
  • Atmospheric cyber‑future setting with strong narrative
  • Varied gameplay with on‑foot combat and motorcycle sections
  • Deep progression system through license upgrades
  • High‑stakes permanent death creates tension
  • Deep cyber‑punk atmosphere
  • Varied weapon and explosive options
  • Tight, responsive arcade controls
Cons
  • Limited to PlayStation 2 hardware, no modern ports
  • Single‑player only, no multiplayer replayability
  • Occasional camera and control stiffness typical of early‑2000s titles
  • Very punishing difficulty may deter casual players
  • Limited content length compared to larger titles
  • No multiplayer or co‑op modes
Community & Metrics
Upvotes
0
0
User rating
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