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I.G.I.-2: Covert Strike vs Project I.G.I.: I'm Going In

Side-by-side comparison of features, pricing, ratings, and alternatives.

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I.G.I.-2: Covert Strike
I.G.I.-2: Covert StrikeStealthy shooter where every mission demands tactical precision
Project I.G.I.: I'm Going In
Project I.G.I.: I'm Going InStealthy tactical shooter where one agent stops a nuclear threat
Overview
Description

You step into the shoes of David Jones, a former SAS operative turned IGI agent, tasked with retrieving stolen EMP technology from hostile forces. The single‑player campaign blends open‑air HALO jumps, infiltration, and computer hacking across sprawling indoor and outdoor levels. The game also offers multiplayer maps for competitive and cooperative play, letting you bring the same stealth‑focused tactics to online battles.

Project I.G.I.: I'm Going In is a tactical first‑person shooter released on December 15, 2000 for PC. Developed by Innerloop Studios and published by Eidos Interactive, the game emphasizes stealth, hacking, and realistic weaponry over run‑and‑gun action. Players control agent David Jones as he infiltrates heavily guarded Eastern‑European installations to stop a rogue ex‑Russian colonel from unleashing nuclear devastation. The title features AI‑driven enemies, in‑engine cutscenes, and a proprietary engine that delivered strong sound design and graphics for its time. Though it lacks multiplayer and mid‑game saves, its mission‑based stealth gameplay and tactical tools like napalm strikes and binocular scouting have earned it a cult following.

Pricing
Paid (One-time)
Paid (One-time)
Category
First-Person Shooters
First-Person Shooters
Best for
Fans of tactical stealth shooters
Fans of tactical stealth shooters
Specifications
Specifications
developer
Innerloop Studios
Innerloop Studios
publisher
Codemasters
Eidos Interactive
age rating
PEGI 16, ESRB M
ESRB M, PEGI 16
multiplayer
Single player, Multiplayer
Single player
critic score
68/100
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General
release date
2003-03-03
2000-12-15
Pros & Cons
Pros
  • Deep stealth mechanics encourage creative problem solving
  • Varied mission design with both indoor and outdoor environments
  • Multiplayer adds replayability beyond the campaign
  • Authentic military atmosphere and realistic weapon handling
  • Strong emphasis on stealth and tactical gameplay
  • Realistic weapon models and sound design
  • Cinematic cutscenes with film‑like lighting
  • Diverse mission objectives and environments
Cons
  • Graphics are dated compared to modern titles
  • AI can be inconsistent, sometimes ignoring line‑of‑sight rules
  • Limited variety in enemy types and behaviors
  • No mid‑game save system
  • Lack of multiplayer modes
  • AI can be inconsistent and sometimes poorly programmed
Community & Metrics
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User rating
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