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Kingdom Under Fire: Heroes vs Myth: The Fallen Lords

Side-by-side comparison of features, pricing, ratings, and alternatives.

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Kingdom Under Fire: Heroes
Kingdom Under Fire: HeroesCommand armies, wield magic, and crush foes in epic real‑time strategy battles.
Myth: The Fallen Lords
Myth: The Fallen LordsEpic fantasy RTS that pits heroes against relentless hordes
Overview
Description

Kingdom Under Fire: Heroes blends massive real‑time strategy with hack‑and‑slash action, letting you command hundreds of soldiers, cast spells, and deploy siege engines across more than 50 campaign missions. Earn experience and gold in each battle to train, equip, and customize your troops for ever‑greater challenges. The game offers both a deep single‑player campaign and robust multiplayer modes, allowing you to test your tactics against other gamers online while enjoying the fantasy‑filled battlefield experience.

Myth: The Fallen Lords delivers a gritty, dark fantasy world where players command squads of warriors, archers, and mages in real‑time battles against overwhelming forces. Its innovative physics engine lets terrain crumble and change the flow of combat, creating tense, tactical encounters. The game features a haunting single‑player campaign and robust multiplayer skirmishes, offering both narrative depth and endless replayability for strategy enthusiasts.

Pricing
Paid (One-time)
Paid (One-time)
Category
Real-Time Strategy
Real-Time Strategy
Best for
Strategy and action gamers
Strategy and fantasy enthusiasts
Specifications
General
msrp
$59.99
$19.99−67%
release date
2005-09-20
1997-11-25
Specifications
developer
Blueside, Phantagram
Bungie
publisher
Microsoft Game Studios, Deep Silver
Bungie
age rating
ESRB M
ESRB M
multiplayer
Single player, Multiplayer
Single player, Multiplayer
critic score
82/100
85/100+4%
Pros & Cons
Pros
  • Massive army control
  • Deep spell and siege system
  • Robust single‑player and multiplayer
  • Extensive campaign content
  • Deep tactical combat with destructible terrain
  • Atmospheric dark fantasy setting
  • Robust multiplayer options
  • Innovative physics for its era
Cons
  • Steep learning curve for new players
  • Graphics dated by modern standards
  • Limited platform availability (PC only)
  • Aging graphics compared to modern standards
  • Steep learning curve for new RTS players
  • Limited unit variety by today’s expectations
Community & Metrics
Upvotes
0
0
User rating
Not enough data
Not enough data

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Kingdom Under Fire: The Crusaders
Kingdom Under Fire: The Crusaders

Epic real‑time strategy meets hack‑and‑slash action on PC

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Kingdom Under Fire II
Kingdom Under Fire II

Epic real-time strategy meets RPG in a massive online fantasy war

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Kohan II: Kings of War
Kohan II: Kings of War

Epic real‑time strategy where fantasy kingdoms clash for dominance

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Myth: The Fallen Lords
Myth: The Fallen Lords

Epic fantasy RTS that pits heroes against relentless hordes

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Alternatives to Myth: The Fallen Lords

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Kohan II: Kings of War
Kohan II: Kings of War

Epic real‑time strategy where fantasy kingdoms clash for dominance

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War Wind
War Wind

Epic fantasy RTS where ancient powers clash in a richly detailed world

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Myth II: Soulblighter
Myth II: Soulblighter

Epic fantasy RTS where heroes clash in real‑time battles

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Sacrifice
Sacrifice

Epic fantasy RTS where gods clash and armies obey your will

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The Verdict

AI-generated from listing data

Myth: The Fallen Lords offers a cheaper, slightly higher‑rated experience with destructible terrain, while Kingdom Under Fire: Heroes provides larger armies, deeper spell/siege systems, and more campaign missions at a higher price.

Key differences

  • •Price: $59.99 vs $19.99.
  • •Army size & spell system: Hundreds of units, spells, catapults, golems in Heroes vs fewer unit types in Fallen Lords.
  • •Destructible terrain & physics: Fallen Lords features physics‑driven, destroyable buildings; Heroes does not mention this.
  • •Campaign length: Heroes lists over 50 missions; Fallen Lords gives no mission count.
  • •Multiplayer scale: Fallen Lords supports up to 8 players; Heroes only notes competitive multiplayer without player limit.
DimensionWinner

Pricing & value

Myth costs $19.99, far cheaper than Heroes' $59.99, giving better price‑to‑content ratio.

Myth: The Fallen Lords

Gameplay & fun factor

Heroes lets you control hundreds of troops, cast spells, and use siege units, offering broader tactical depth.

Kingdom Under Fire: Heroes

Platform availability

Both are PC‑focused; Heroes explicitly PC only, Fallen Lords platform not specified.

Tie

Multiplayer / co‑op

Fallen Lords supports up to eight players and both deathmatch and co‑op modes; Heroes only mentions competitive multiplayer.

Myth: The Fallen Lords

Content & replayability

Heroes provides over 50 campaign missions plus unit customization; Fallen Lords' campaign length is unspecified.

Kingdom Under Fire: Heroes

Difficulty & accessibility

Both have steep learning curves for new RTS players.

Tie

Graphics & performance

Both are described as having aging graphics by modern standards.

Tie

Choose Kingdom Under Fire: Heroes if…

Players who want massive army control, deep spell/siege mechanics, and extensive single‑player content.

Choose Myth: The Fallen Lords if…

Budget‑conscious gamers seeking physics‑driven battles, destructible terrain, and larger multiplayer lobbies.

Common questions

Which game is cheaper?

Myth: The Fallen Lords costs $19.99; Kingdom Under Fire: Heroes costs $59.99.

Which offers more campaign missions?

Heroes lists over 50 distinct campaign missions; Fallen Lords does not specify mission count.

Do both support multiplayer?

Yes. Heroes has competitive multiplayer (player limit not given). Fallen Lords supports up to eight players in deathmatch and co‑op.