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MotionSports: Play for Real vs Tony Hawk: Ride

Side-by-side comparison of features, pricing, ratings, and alternatives.

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MotionSports: Play for Real
MotionSports: Play for RealFeel the game with Kinect motion controls.
Tony Hawk: Ride
Tony Hawk: RideFeel the freedom of skateboarding with a motion‑sensitive board controller
Overview
Description

MotionSports brings a collection of popular sports to the Xbox 360, using the Kinect sensor to let players swing, kick, and throw with their own bodies. The game offers both single‑player challenges and multiplayer matches for friends and family. Designed by Ubisoft Milan, the title was one of the first Kinect releases in 2010, delivering quick‑play mini‑games and realistic physics while encouraging physical activity. Reception was mixed, but it remains a notable early example of motion‑based gaming.

Tony Hawk: Ride brings the thrill of real skateboarding to your living room using a unique motion‑sensitive board that translates your body movements directly into the game. No buttons or sticks are needed – just step on the board and perform tricks just like on a real skateboard. The game includes a full single‑player campaign and multiplayer modes, letting you compete or cooperate with friends on PlayStation 3 and Xbox 360. Developed by Robomodo and published by Activision, it delivers a realistic skate‑sport simulation for players aged 12 and up.

Pricing
Paid (One-time)
Paid (One-time)
Category
VR Fitness & Rhythm
Racing & Sports Games
Best for
Sports fans and Kinect users
Skateboarding enthusiasts and casual gamers
Specifications
General
msrp
$59.99
$59.99
release date
2010-11-04
2009-11-17
Specifications
developer
Ubisoft Milan
Robomodo
publisher
Ubisoft Entertainment
Activision
age rating
ESRB T
PEGI 12, ESRB E10+
multiplayer
Single player, Multiplayer
Single player, Multiplayer
critic score
50/100
58/100+16%
Pros & Cons
Pros
  • Intuitive motion controls for all ages
  • Variety of sports mini‑games
  • Local multiplayer supports up to four players
  • Short session length encourages casual play
  • Innovative motion‑controlled gameplay
  • Authentic skateboarding feel
  • Both single‑player and multiplayer options
  • Wide variety of tricks and parks
Cons
  • Mixed critical reception and limited depth
  • Requires Kinect peripheral, limiting platform availability
  • Occasional tracking inaccuracies in fast motions
  • Controller can be finicky or require calibration
  • Limited platform availability (PS3, Xbox 360 only)
  • Mixed critical reception with a 58 score
Community & Metrics
Upvotes
0
0
User rating
Not enough data
Not enough data

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Game Party: In Motion
Game Party: In Motion

Kinect-powered arcade and sports fun for the whole family.

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Tony Hawk: Ride
Tony Hawk: Ride

Feel the freedom of skateboarding with a motion‑sensitive board controller

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Deca Sports Freedom
Deca Sports Freedom

Ten sports, one controller, endless party fun

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Wii Sports Resort
Wii Sports Resort

Tropical island sports party for friends and family.

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Alternatives to Tony Hawk: Ride

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Tony Hawk's Proving Ground
Tony Hawk's Proving Ground

Skate, customize, and film your own tricks in the ultimate skateboarding playground

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Skate
Skate

Feel the real grind with innovative controls and a reactive skate city.

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Skate 3
Skate 3

Skate the streets with friends, create custom parks, and dominate the Hall of Meat.

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Tony Hawk's Pro Skater 2
Tony Hawk's Pro Skater 2

Classic skateboarding action with iconic tricks and levels.

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The Verdict

AI-generated from listing data

Both games cost $59.99, but Tony Hawk: Ride offers a dedicated skateboarding controller and story mode on PS3/Xbox 360, while MotionSports: Play for Real relies on a Kinect peripheral for casual, family‑friendly sports mini‑games.

Key differences

  • •Control method: Tony Hawk uses a bundled motion‑sensitive skateboard; MotionSports requires a Kinect sensor.
  • •Content depth: Tony Hawk provides a single‑player story mode and many tricks/parks; MotionSports offers a set of short sports mini‑games.
  • •Platform: Tony Hawk runs on PS3 and Xbox 360; MotionSports runs only on Xbox 360 with Kinect.
  • •Accessibility: MotionSports is marketed as intuitive for all ages, whereas Tony Hawk’s controller can be finicky and need calibration.
  • •Critical reception: Tony Hawk scored 58/100, MotionSports 50/100.
DimensionWinner

Gameplay & fun factor

Tony Hawk delivers a dedicated skateboarding experience with many tricks and parks, versus short sports mini‑games.

Tony Hawk: Ride

Platform availability

Tony Hawk runs on both PS3 and Xbox 360 without extra hardware; MotionSports needs Kinect, limiting it to Xbox 360 only.

Tony Hawk: Ride

Price & value

Both are priced at $59.99; no price advantage for either.

Tie

Multiplayer / co‑op

Both support multiplayer (Tony Hawk up to unspecified players, MotionSports up to four locally).

Tie

Content & replayability

Tony Hawk includes a story mode and a wide variety of parks/tricks; MotionSports offers limited‑depth mini‑games.

Tony Hawk: Ride

Difficulty & accessibility

MotionSports uses Kinect for intuitive, family‑friendly controls; Tony Hawk’s controller can be finicky and needs calibration.

MotionSports: Play for Real

Graphics & performance

No graphics or performance data provided for either title.

Tie

Choose MotionSports: Play for Real if…

Casual or family gamers seeking easy Kinect sports mini‑games.

Choose Tony Hawk: Ride if…

Skateboarding enthusiasts who want an immersive controller and story mode.

Common questions

Do I need to buy any extra hardware?

Tony Hawk includes its own skateboard controller; MotionSports requires a Kinect sensor, which is sold separately.

Which consoles can I play these on?

Tony Hawk runs on PlayStation 3 and Xbox 360; MotionSports runs only on Xbox 360 with Kinect.

Which game has better critical reception?

Tony Hawk: Ride has a critic score of 58/100, while MotionSports: Play for Real scored 50/100.