Tony Hawk: Ride vs Tony Hawk: Shred
Side-by-side comparison of features, pricing, ratings, and alternatives.

Tony Hawk: Ride brings the thrill of real skateboarding to your living room using a unique motion‑sensitive board that translates your body movements directly into the game. No buttons or sticks are needed – just step on the board and perform tricks just like on a real skateboard. The game includes a full single‑player campaign and multiplayer modes, letting you compete or cooperate with friends on PlayStation 3 and Xbox 360. Developed by Robomodo and published by Activision, it delivers a realistic skate‑sport simulation for players aged 12 and up.
Tony Hawk: Shred expands the series with a peripheral‑based motion controller that lets players perform tricks on a skateboard and, for the first time, on a snowboard. The game supports Avatar on Xbox 360 and Mii on Wii, bringing personal customization to the experience. The title offers single‑player challenges, multiplayer modes, and split‑screen play on PlayStation 3 and Xbox 360, delivering both competitive and cooperative fun for friends and families.
- Innovative motion‑controlled gameplay
- Authentic skateboarding feel
- Both single‑player and multiplayer options
- Wide variety of tricks and parks
- Innovative motion‑control peripheral
- First snowboarding mode in the series
- Avatar and Mii customization
- Split‑screen multiplayer for friends
- Controller can be finicky or require calibration
- Limited platform availability (PS3, Xbox 360 only)
- Mixed critical reception with a 58 score
- Peripheral required for full experience
- Mixed critical reception
- Limited content compared to earlier titles
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Alternatives to Tony Hawk: Ride
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Skate, customize, and film your own tricks in the ultimate skateboarding playground
Alternatives to Tony Hawk: Shred
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Shred the streets with pro skaters in the ultimate X Games experience.
The Verdict
AI-generated from listing dataBoth games cost the same, but Ride is a pure skateboarding experience with a bundled controller, while Shred adds snowboarding and split‑screen multiplayer at the cost of requiring an extra peripheral.
Key differences
- •Shred includes a snowboarding mode; Ride is skateboarding only.
- •Shred offers split‑screen multiplayer for two players; Ride does not specify split‑screen.
- •Both need a motion board, but Ride bundles it; Shred requires you to have the peripheral separately.
- •Ride released in 2009 for PS3 and Xbox 360; Shred released in 2010 and adds Wii integration.
- •Ride lists a critic score (58/100); Shred’s critical reception is noted as mixed but no score provided.
Gameplay & fun factor
Shred adds snowboarding and split‑screen, giving more variety than Ride’s skate‑only focus.
Platform availability
Both are limited to two consoles; Ride (PS3, Xbox 360) vs Shred (Xbox 360, Wii).
Pricing & value
Both MSRP $59.99, but Ride includes its motion board; Shred may need an extra peripheral purchase.
Multiplayer / co‑op
Shred explicitly supports split‑screen two‑player mode; Ride only mentions generic multiplayer.
Content & replayability
Shred provides both skate parks and snow venues, increasing replay value over Ride’s skate‑only parks.
Difficulty & accessibility
Both rely on motion‑controlled boards that can be finicky; no clear advantage for either.
Graphics & performance
No graphics or performance data provided for either title.
Choose Tony Hawk: Ride if…
Skate‑only players who want a ready‑to‑play setup without extra hardware.
Choose Tony Hawk: Shred if…
Players who want both skateboarding and snowboarding plus split‑screen fun and don’t mind buying a peripheral.
Common questions
Do I need to buy a special controller for each game?
Both titles require a dedicated motion board; Ride bundles one, while Shred requires you to have the peripheral separately.
Which game offers more content?
Shred adds a snowboarding mode and split‑screen multiplayer, giving it more variety than Ride’s skate‑only offering.
Is there a price difference between the two?
Both list an MSRP of $59.99, but Shred may incur additional cost for the required peripheral.





