Ultima Underworld II: Labyrinth of Worlds vs Ultima VII: Part Two - Serpent Isle
Side-by-side comparison of features, pricing, ratings, and alternatives.


One year after the defeat of the Guardian, the Avatar is invited to celebrate at Castle Britannia, only for the Guardian to encase the castle in a massive blackrock gem. Trapped within, the Avatar must navigate a network of otherworldly labyrinths linked by a hidden teleporter to break the spell. The sequel expands the original’s immersive first‑person RPG experience with a larger world, richer storyline, and enhanced graphics and sound, while retaining the deep action‑role‑playing gameplay that defined the series.
Eighteen months after the events of The Black Gate, the Avatar is summoned by Lord British to investigate the disappearance of Batlin and Iolo's wife Gwenno. A mysterious map leads to the Serpent Isle, where the ancient Guardian threatens to destroy Britannia once more. On the island, the Avatar must uncover the philosophies of the original serpent-worshipping inhabitants—Order, Chaos, and Balance—and use this knowledge to correct the great imbalance and thwart the Guardian's plans.
- Expansive world with multiple realms
- Rich continuation of Ultima lore
- Improved graphics and sound over its predecessor
- Deep combat and puzzle mechanics
- Deep, immersive storyline
- Rich party and dialogue system
- Atmospheric music and visuals
- Multiple endings based on player choices
- Dated user interface by modern standards
- Occasional clunky controls in tight spaces
- Limited save system can be unforgiving
- Outdated interface by modern standards
- Occasional clunky controls
- Limited save system
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Explore shattered realms to free Castle Britannia from the Guardian’s blackrock spell

Embark on the Avatar’s final quest to restore the virtues in a shattered Britannia.


