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Plastic SCM (Unity Version Control)

Plastic SCM (Unity Version Control)

Unity's distributed version control system built for large 3D and game development projects.

softwareVersion Controlversion-controlunitygame-development
Our Verdict

Best for

Game studios already using Unity who need version control built for large 3D assets.

Skip if

You're not working with large binary game assets and Git already meets your needs.

What is Plastic SCM (Unity Version Control)?

Plastic SCM, rebranded as Unity Version Control after Unity Technologies acquired it in 2020, is a distributed version control system tailored to the rigors of game development and large 3D projects. It is now part of Unity DevOps, a modular suite that also includes build automation, aimed at helping teams iterate faster and collaborate in the cloud. As of March 2026, Unity removed per-seat charges for cloud-hosted Unity Version Control and increased the free tier to 25 GB of storage plus 100 GB of free egress, with usage beyond that billed on a pay-as-you-go basis per team rather than per user. It remains available with on-premises licensing for teams that prefer self-hosting.

SpecificationsAI-estimated

open source❌ No
support optionsDocumentation, community and paid support tiers
key integrationsUnity DevOps, Unity Engine

Key Features of Plastic SCM (Unity Version Control)

Provides distributed version control tailored specifically to game development and large 3D projects.
Is part of Unity DevOps, which bundles version control with build automation tooling.
Removed per-seat cloud charges as of March 2026, moving to a usage-based model.
Includes a free tier with 25 GB of storage and 100 GB of free monthly egress.
Supports on-premises licensing for teams that want to self-host rather than use the cloud service.
Existing Plastic SCM customers keep their setup, documentation, and support under the new Unity branding.

Use Cases for Plastic SCM (Unity Version Control)

1

Game studio asset versioning

Teams tracking large binary 3D assets like models, textures, and levels alongside code.

2

Unity-based project pipelines

Studios already using Unity engine tools that want version control integrated into Unity DevOps.

3

On-premises game development version control

Teams that prefer self-hosting rather than using Unity's cloud-hosted service.

4

Distributed team collaboration

Game teams spread across locations collaborating on large, evolving 3D projects.

Pros & Cons of Plastic SCM (Unity Version Control)

Pros

  • Free tier with meaningful storage and egress allowances
  • Purpose-built for large binary game assets, not just text-based code
  • Backed by Unity with tight integration into the Unity DevOps suite
  • No more per-seat cloud charges as of the March 2026 pricing change

Cons

  • Most valuable when already using Unity's broader DevOps/engine ecosystem
  • Less familiar to developers coming from Git-only workflows
  • Detailed enterprise pricing isn't fully published and may need direct inquiry

Frequently Asked Questions

Is Plastic SCM still called Plastic SCM?

It has been rebranded as Unity Version Control, though it is the same underlying product.

Is Unity Version Control free?

There is a free tier with 25 GB of storage and 100 GB of free egress per month, as of the March 2026 pricing update.

Who owns Plastic SCM?

Unity Technologies, which acquired it in 2020.

Can it be self-hosted?

Yes, on-premises licensing is available in addition to the cloud-hosted option.

Pricing Overview

View full pricing →
Freemium

Detailed plans are not listed. Visit the official website for pricing information.

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About the Product

Unclaimed Listing
Target AudienceGame developers and studios managing large 3D and binary assets

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Tags

version-controlunitygame-development3d-assetsdistributed-vcs

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