2400 A.D. vs Captive
Side-by-side comparison of features, pricing, ratings, and alternatives.
Set in the year 2400, the city of Metropolis has fallen under the control of the alien Tzorg. As a lone operative, you must navigate the neon‑lit streets, uncover the hidden resistance, and rally the citizens against the invaders. Using Origin Systems' classic Ultima IV engine, the game blends turn‑based combat with deep role‑playing choices, delivering a retro sci‑fi adventure that rewards exploration and strategic planning.
You awaken after centuries in a cryogenic orbiting prison with no recollection of who you are or why you were confined. Armed only with a briefcase computer, you must send SOS signals and rally a crew of four droids to chart a path to freedom. As Trill, you explore a bleak sci‑fi world, solve puzzles, and manage limited resources while uncovering the truth behind your wrongful conviction. The game blends role‑playing depth with survival challenges in a retro 1990s adventure.
- Deep, branching storyline
- Strategic turn‑based combat
- Rich retro pixel art
- Multiple endings increase replay value
- Deep narrative with a mystery premise
- Strategic control of multiple droids
- Challenging survival and resource management
- Authentic retro graphics and sound
- Limited to single‑player mode
- Dated user interface by modern standards
- Sparse documentation for complex mechanics
- Dated user interface by modern standards
- Limited combat variety
- Sparse documentation for puzzle solutions
More alternatives & similar tools
Alternatives to 2400 A.D.
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Space trader stranded on a wrecked ship, battling pirates in 24th‑century galaxy.
The Verdict
AI-generated from listing dataBoth are retro sci‑fi RPGs with turn‑based combat, but 2400 A.D. focuses on city exploration, while Captive centers on multi‑droid control and survival in a space prison.
Key differences
- •Setting: 2400 A.D. takes place in a futuristic Metropolis; Captive is confined to a zero‑gravity space prison.
- •Companion system: Captive lets you command four droid companions; 2400 A.D. has no party‑control mechanic.
- •Survival mechanics: Captive includes limited supplies and resource management; 2400 A.D. does not mention survival elements.
- •Release era: 2400 A.D. (1987) is older than Captive (1990), affecting engine and UI expectations.
- •Documentation: Both note sparse docs, but Captive explicitly mentions sparse puzzle solutions, while 2400 A.D. cites sparse complex‑mechanic docs.
Gameplay & fun factor
Captive adds multi‑droid tactical control and resource survival, offering more varied tactical depth than 2400 A.D.'s single‑character combat.
Platform availability
Neither product lists specific platforms; both are retro PC titles with no stated platform differences.
Price & value
Captive lists an MSRP of $49.99; 2400 A.D. provides no price, making Captive's cost transparent.
Multiplayer / co‑op
Both are single‑player only.
Content & replayability
2400 A.D. offers multiple endings via alliances and branching narrative, whereas Captive’s replay hinges mainly on droid strategies.
Difficulty & accessibility
Both cite dated UI and sparse documentation; no clear advantage for either.
Graphics & performance
Both describe retro pixel/graphics styles; no specific performance data to differentiate.
Choose 2400 A.D. if…
Players who prioritize a city‑wide story, classic RPG mechanics, and multiple narrative outcomes.
Choose Captive if…
Players who want tactical multi‑unit control, survival resource management, and a confined sci‑fi puzzle experience.
Common questions
Which game is cheaper?
Captive lists an MSRP of $49.99; 2400 A.D. does not specify a price.
Do either of these support multiplayer?
Both are single‑player only.
Which offers more tactical variety in combat?
Captive features turn‑based tactical encounters with four controllable droids, providing greater combat variety than 2400 A.D.'s single‑character system.





