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2400 A.D. vs Captive

Side-by-side comparison of features, pricing, ratings, and alternatives.

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2400 A.D.
2400 A.D.Fight alien Tzorg in a futuristic RPG set in Metropolis.
Captive
CaptiveEscape a 250‑year space prison and reclaim your memory.
Overview
Description

Set in the year 2400, the city of Metropolis has fallen under the control of the alien Tzorg. As a lone operative, you must navigate the neon‑lit streets, uncover the hidden resistance, and rally the citizens against the invaders. Using Origin Systems' classic Ultima IV engine, the game blends turn‑based combat with deep role‑playing choices, delivering a retro sci‑fi adventure that rewards exploration and strategic planning.

You awaken after centuries in a cryogenic orbiting prison with no recollection of who you are or why you were confined. Armed only with a briefcase computer, you must send SOS signals and rally a crew of four droids to chart a path to freedom. As Trill, you explore a bleak sci‑fi world, solve puzzles, and manage limited resources while uncovering the truth behind your wrongful conviction. The game blends role‑playing depth with survival challenges in a retro 1990s adventure.

Pricing
Paid (One-time)
Paid (One-time)
Category
CRPG
Puzzle Adventure
Best for
Fans of classic sci‑fi RPGs
Fans of classic sci‑fi RPGs
Specifications
Specifications
developer
Origin Systems
Mindscape
publisher
Origin Systems
Mindscape
multiplayer
Single player
Single player
General
release date
1987-12-31
1990-12-31
msrp
—
$49.99
Pros & Cons
Pros
  • Deep, branching storyline
  • Strategic turn‑based combat
  • Rich retro pixel art
  • Multiple endings increase replay value
  • Deep narrative with a mystery premise
  • Strategic control of multiple droids
  • Challenging survival and resource management
  • Authentic retro graphics and sound
Cons
  • Limited to single‑player mode
  • Dated user interface by modern standards
  • Sparse documentation for complex mechanics
  • Dated user interface by modern standards
  • Limited combat variety
  • Sparse documentation for puzzle solutions
Community & Metrics
Upvotes
0
0
User rating
Not enough data
Not enough data

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Explore a dystopian future in Night City

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Captive
Captive

Escape a 250‑year space prison and reclaim your memory.

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Xenomorph
Xenomorph

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Alternatives to Captive

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2400 A.D.
2400 A.D.

Fight alien Tzorg in a futuristic RPG set in Metropolis.

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Xenomorph
Xenomorph

Repair your ship, survive the Atargis mining horror.

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Whale's Voyage
Whale's Voyage

Space trader stranded on a wrecked ship, battling pirates in 24th‑century galaxy.

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Robinson's Requiem
Robinson's Requiem

Survive an alien world with a telepathic ally and craft your escape

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The Verdict

AI-generated from listing data

Both are retro sci‑fi RPGs with turn‑based combat, but 2400 A.D. focuses on city exploration, while Captive centers on multi‑droid control and survival in a space prison.

Key differences

  • •Setting: 2400 A.D. takes place in a futuristic Metropolis; Captive is confined to a zero‑gravity space prison.
  • •Companion system: Captive lets you command four droid companions; 2400 A.D. has no party‑control mechanic.
  • •Survival mechanics: Captive includes limited supplies and resource management; 2400 A.D. does not mention survival elements.
  • •Release era: 2400 A.D. (1987) is older than Captive (1990), affecting engine and UI expectations.
  • •Documentation: Both note sparse docs, but Captive explicitly mentions sparse puzzle solutions, while 2400 A.D. cites sparse complex‑mechanic docs.
DimensionWinner

Gameplay & fun factor

Captive adds multi‑droid tactical control and resource survival, offering more varied tactical depth than 2400 A.D.'s single‑character combat.

Captive

Platform availability

Neither product lists specific platforms; both are retro PC titles with no stated platform differences.

Tie

Price & value

Captive lists an MSRP of $49.99; 2400 A.D. provides no price, making Captive's cost transparent.

Captive

Multiplayer / co‑op

Both are single‑player only.

Tie

Content & replayability

2400 A.D. offers multiple endings via alliances and branching narrative, whereas Captive’s replay hinges mainly on droid strategies.

2400 A.D.

Difficulty & accessibility

Both cite dated UI and sparse documentation; no clear advantage for either.

Tie

Graphics & performance

Both describe retro pixel/graphics styles; no specific performance data to differentiate.

Tie

Choose 2400 A.D. if…

Players who prioritize a city‑wide story, classic RPG mechanics, and multiple narrative outcomes.

Choose Captive if…

Players who want tactical multi‑unit control, survival resource management, and a confined sci‑fi puzzle experience.

Common questions

Which game is cheaper?

Captive lists an MSRP of $49.99; 2400 A.D. does not specify a price.

Do either of these support multiplayer?

Both are single‑player only.

Which offers more tactical variety in combat?

Captive features turn‑based tactical encounters with four controllable droids, providing greater combat variety than 2400 A.D.'s single‑character system.