Calling vs Haunted House
Side-by-side comparison of features, pricing, ratings, and alternatives.
Rin Kagura, Shin Suzutani, Chiyo Kishibe and Makoto Shirae are drawn to the mysterious website "The Black Page," where a counter tracks the dead. Each character seeks answers to personal tragedies, and after entering a chatroom they are pulled into the Mnemonic Abyss—a void between life and death that manifests the memories of the dead. Using their cell phones, they must navigate this eerie landscape, solve memory‑based puzzles, and confront haunting visions to escape before they become another count on the page.
The game tracks your nine lives and the number of matches used, rewarding careful strategy and efficient exploration. Assemble all urn pieces and escape to win, making Haunted House one of the earliest examples of the survival‑horror genre.
- Engaging, character‑driven narrative
- Unique cell‑phone interface adds immersion
- Tense, atmospheric horror ambience
- Well‑crafted puzzles that tie into the story
- Innovative early horror design
- Simple yet challenging gameplay
- Strategic use of limited resources
- High replay value for score chasing
- Limited replayability after multiple endings
- Occasional clunky phone controls
- Relatively short campaign length
- Very limited graphics by modern standards
- Controls can feel clunky on original hardware
- No save feature; must complete in one session
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Alternatives to Haunted House
View all →The Verdict
AI-generated from listing dataCalling offers a story‑driven, modern horror adventure with a unique phone UI, while Haunted House delivers a retro, resource‑management horror experience with no saves and high score focus.
Key differences
- •Interface: Calling uses an in‑game cell‑phone UI; Haunted House shows only a pair of eyes and match‑light mechanics.
- •Save System: Calling provides limited save points; Haunted House has no save feature, requiring completion in one session.
- •Narrative depth: Calling features branching dialogue and character backstories; Haunted House offers minimal story, focusing on exploration and resource use.
- •Era & graphics: Calling (2009) has hand‑drawn visuals and ambient soundtrack; Haunted House (1982) has very limited graphics by modern standards.
- •Replay value: Calling’s replayability is limited after multiple endings; Haunted House encourages replay for score chasing and efficient match use.
Gameplay & fun factor
Calling provides narrative puzzles and branching story, offering richer engagement than Haunted House’s minimalist, high‑tension resource management.
Platform availability
Platform details not specified for either game.
Price & value
Both are paid one‑time purchases; no price difference.
Multiplayer / co‑op
Both are single‑player only.
Content & replayability
Haunted House tracks match usage and offers nine lives, encouraging repeated runs for higher scores; Calling has limited replay after multiple endings.
Difficulty & accessibility
Haunted House’s no‑save, limited resources and nine‑life system make it harder; Calling’s limited saves add tension but is less punishing.
Graphics & performance
Calling features hand‑drawn visuals and atmospheric sound; Haunted House’s graphics are very limited by modern standards.
Choose Calling if…
Players seeking a modern, story‑rich horror adventure with puzzles and atmospheric presentation.
Choose Haunted House if…
Retro horror fans who enjoy high difficulty, resource strategy, and score‑chasing replay.
Common questions
Do either of the games have a save feature?
Calling offers limited save points; Haunted House has no save feature and must be completed in one session.
Which game offers more replay value?
Haunted House encourages replay for higher scores and efficient match use, while Calling’s replayability is limited after multiple endings.
Are the graphics comparable?
Calling uses hand‑drawn visuals and ambient sound (2009); Haunted House has very limited graphics typical of 1982 releases.


