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Everybody's Gone to the Rapture vs Gone Home

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Everybody's Gone to the Rapture
Everybody's Gone to the RaptureExplore a deserted English valley and uncover the mystery of its vanished residents.
Gone Home
Gone HomeUnravel the mystery of an empty family mansion in 1995.
Overview
Description

Set in the quiet Shropshire village of Yaughton, this first‑person adventure lets you wander empty streets, abandoned farms and a silent observatory while piecing together fragmented memories left behind. Through environmental storytelling and audio recordings, you discover how a sudden, world‑shattering event changed the lives of the valley’s inhabitants.

Gone Home is a first-person interactive exploration simulator developed by The Fullbright Company. Players step into the shoes of Katie, a university student returning from abroad to her family's newly inherited Oregon house in June 1995, only to find it completely deserted. As you navigate the richly detailed environment, you examine everyday objects, unlocked doors, notes, and cassette tapes to piece together the emotional story of your family's lives and discover what happened to your younger sister, Sam.

Pricing
Paid (One-time)
Paid (One-time)
Category
Story-Rich
Story-Rich
Best for
Fans of story‑rich, exploratory adventure games
Narrative game fans and exploration enthusiasts
Specifications
General
msrp
$19.99
$14.99−25%
release date
2015-08-11
2013-08-15
Specifications
developer
The Chinese Room
Fullbright
publisher
Sony Computer Entertainment
Midnight City, Annapurna Interactive, Fullbright
age rating
PEGI 16, ESRB M
ESRB M, PEGI 16
multiplayer
Single player
Single player
critic score
79/100+7%
74/100
Pros & Cons
Pros
  • Deep, emotionally resonant storytelling
  • Stunningly detailed English countryside setting
  • Non‑linear exploration encourages curiosity
  • Atmospheric sound design and music
  • Deeply immersive and authentic 1995 atmosphere
  • Compelling environmental storytelling that rewards curiosity
  • Emotional and memorable narrative payoff
  • Intuitive and naturalistic object interaction mechanics
Cons
  • Limited gameplay mechanics may feel passive to some
  • No combat or traditional challenges
  • Puzzles can be obscure and require trial‑and‑error
  • Short runtime relative to standard AAA games
  • Very limited replay value once the mystery is solved
  • Minimal traditional puzzle gameplay or challenge
Community & Metrics
Upvotes
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User rating
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