Goblin Commander: Unleash the Horde vs Myth: The Fallen Lords
Side-by-side comparison of features, pricing, ratings, and alternatives.
In a war-torn fantasy world, goblin clans clash after their creator is slain, forcing you to rally the broken tribes and claim dominance. Combine classic real‑time strategy with direct action control as you gather resources, build your horde, and lead key units into battle. The game offers split‑screen multiplayer for friends and a deep single‑player campaign that blends resource management with fast‑paced combat, delivering a unique hybrid experience on PlayStation 2.
Myth: The Fallen Lords delivers a gritty, dark fantasy world where players command squads of warriors, archers, and mages in real‑time battles against overwhelming forces. Its innovative physics engine lets terrain crumble and change the flow of combat, creating tense, tactical encounters. The game features a haunting single‑player campaign and robust multiplayer skirmishes, offering both narrative depth and endless replayability for strategy enthusiasts.
- Deep blend of RTS and action gameplay
- Split‑screen multiplayer adds local co‑op fun
- Rich fantasy setting with varied goblin units
- Strategic resource management feels rewarding
- Deep tactical combat with destructible terrain
- Atmospheric dark fantasy setting
- Robust multiplayer options
- Innovative physics for its era
- Limited to PlayStation 2 hardware
- No online multiplayer options
- Tutorial can be brief for newcomers
- Aging graphics compared to modern standards
- Steep learning curve for new RTS players
- Limited unit variety by today’s expectations
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Command legendary armies and unleash dragons in epic Middle‑earth battles.
Alternatives to Myth: The Fallen Lords
View all →The Verdict
AI-generated from listing dataMyth: The Fallen Lords offers better value, higher critical acclaim, and robust online multiplayer, while Goblin Commander provides split‑screen local co‑op and a newer fantasy setting at a higher price.
Key differences
- •Platform: Goblin Commander is PS2‑only; Myth's platform not specified (likely PC).
- •Multiplayer: Goblin Commander only split‑screen local co‑op; Myth supports up to 8 players online deathmatch/co‑op.
- •Price: $49.99 for Goblin Commander vs $19.99 for Myth.
- •Critic score: 75/100 for Goblin Commander vs 85/100 for Myth.
- •Release era: Goblin Commander (2003) is newer than Myth (1997).
Gameplay & fun factor
Myth adds physics‑driven destructible terrain and varied unit abilities, delivering deeper tactical combat.
Platform availability
Goblin Commander limited to PS2; Myth's platform not specified, so neither has a clear advantage.
Price & value
Myth costs $19.99 versus Goblin Commander’s $49.99, offering more value for the same one‑time purchase.
Multiplayer / co‑op
Myth supports up to eight players online (deathmatch and co‑op); Goblin Commander only split‑screen local co‑op.
Content & replayability
Goblin Commander features a branching campaign narrative that reacts to player choices, increasing replay value.
Difficulty & accessibility
Goblin Commander’s brief tutorial is easier for newcomers; Myth is noted for a steep learning curve.
Graphics & performance
Released in 2003, Goblin Commander likely has more modern graphics than Myth’s 1997 engine.
Choose Goblin Commander: Unleash the Horde if…
Buyers who want console split‑screen co‑op and a newer fantasy RTS, and are willing to pay more.
Choose Myth: The Fallen Lords if…
Buyers seeking cheaper price, higher critical rating, and extensive online multiplayer with deeper tactical combat.
Common questions
Which game is cheaper?
Myth: The Fallen Lords costs $19.99; Goblin Commander: Unleash the Horde costs $49.99.
Do either of the games support online multiplayer?
Goblin Commander only offers split‑screen local co‑op; Myth supports up to eight players online in deathmatch and co‑op modes.
Which title has a higher critic score?
Myth: The Fallen Lords has a critic score of 85/100, compared to Goblin Commander’s 75/100.







