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Linger In Shadows vs Lost in Shadow

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Linger In Shadows
Linger In ShadowsAn interactive digital art puzzle that bends time on PS3
Lost in Shadow
Lost in ShadowManipulate light and shadows to climb a mysterious tower
Overview
Description

Linger In Shadows is an experimental interactive digital art experience that challenges players to manipulate environment and reality using the SIXAXIS controller. Set in a dark, ruined city, a mysterious creature guards an ancient temple high above, inviting you to explore a unique blend of puzzle and arcade gameplay. The game, created by the artist collective Plastic and published by Sony Computer Entertainment, pushes the boundaries of traditional gaming, offering a contemplative journey that redefines how games and art intersect.

Lost in Shadow is a puzzle‑platform adventure where you control a boy’s shadow, climbing a towering structure by reshaping light sources. Guided by the sylph Spangle, you alter shadows to solve intricate puzzles and avoid enemies. The game blends 2D shadow navigation with occasional 3D materialization, offering a unique blend of platforming and light‑based mechanics across its Wii and Wii U releases.

Pricing
Paid (One-time)
Paid (One-time)
Category
Puzzle Adventure
Puzzle Adventure
Best for
Players interested in experimental interactive art
Puzzle platform enthusiasts
Specifications
Specifications
developer
Plastic
Hudson Soft
publisher
Sony Computer Entertainment
Mindscape, Konami
age rating
ESRB E, PEGI 12
PEGI 12, ESRB E10+
multiplayer
Single player
Single player
critic score
40/100
70/100+75%
General
release date
2008-10-09
2010-07-22
msrp
—
$19.99
Pros & Cons
Pros
  • Innovative use of SIXAXIS motion controls
  • Unique blend of art and puzzle gameplay
  • Atmospheric visual and audio design
  • Thought‑provoking interactive experience
  • Innovative light‑and‑shadow mechanics
  • Atmospheric tower setting
  • Blend of 2D and 3D gameplay
  • Single‑player focused experience
Cons
  • Very niche appeal may deter mainstream gamers
  • Limited replayability after puzzles are solved
  • Low critical score reflects mixed reception
  • Limited to Wii/Wii U platforms
  • Short overall length
  • Some puzzles can feel repetitive
Community & Metrics
Upvotes
0
0
User rating
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