Icewind Dale II vs The Temple of Elemental Evil
Side-by-side comparison of features, pricing, ratings, and alternatives.

Icewind Dale II continues the legacy of the original with a party‑based, real‑time with pause combat system set in the frozen reaches of the Forgotten Realms. Players explore an open‑world wilderness, uncovering a dark plot that threatens the Ten Towns and beyond. The game offers both single‑player and multiplayer modes, allowing friends to join the quest via LAN or online, while the strategic depth and atmospheric fantasy setting keep veterans and newcomers engaged.
Set in the troubled town of Hommlet, the game opens with a vignette shaped by your party’s alignment, plunging you into a world where rising evil forces threaten a once‑prosperous settlement. As you explore the iconic Temple of Elemental Evil, you must manage a diverse party, uncover hidden lore, and confront classic monsters in a richly detailed fantasy setting. Built on Troika Games’ engine, the title blends turn‑based strategy with role‑playing depth, offering extensive character customization, strategic combat, and a story that reacts to your moral choices. The PC and Mac release preserves the original 2003 experience while remaining fully compatible with modern systems via GOG.
- Rich D&D‑based lore and setting
- Deep tactical combat with pause functionality
- Robust multiplayer support for co‑op play
- Extensive modding community
- Deep adherence to D&D 3.5 mechanics
- Rich, atmospheric isometric graphics
- Extensive character and party customization
- Engaging alignment‑based story
- Outdated graphics compared to modern titles
- Steep learning curve for new players
- Limited UI customization options
- Single‑player only, no co‑op options
- Interface feels dated by modern standards
- Steep learning curve for newcomers to D&D rules
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The Verdict
AI-generated from listing dataIcewind Dale II offers co‑op multiplayer and a real‑time‑with‑pause combat system, while Temple of Elemental Evil focuses on pure turn‑based D&D 3.5 depth but is single‑player only.
Key differences
- •Combat style: Icewind Dale II uses real‑time with pause; Temple of Elemental Evil is fully turn‑based.
- •Multiplayer: Icewind Dale II supports up to six players; Temple of Elemental Evil has no multiplayer.
- •Price: Icewind Dale II costs $49.99; Temple of Elemental Evil is $39.99.
- •Graphics era: Icewind Dale II has older 2002 graphics; Temple of Elemental Evil features hand‑drawn isometric art from 2003.
- •Rule fidelity: Temple of Elemental Evil adheres strictly to D&D 3.5 rules; Icewind Dale II uses a simplified system.
Gameplay & fun factor
Both deliver deep D&D‑style RPG experiences; one favors real‑time pause, the other pure turn‑based.
Platform availability
Temple runs on Windows and macOS via DRM‑free GOG; Icewind Dale II platform not specified beyond PC.
Price & value
Temple costs $39.99 versus Icewind Dale II's $49.99, offering lower upfront cost.
Multiplayer / co‑op
Icewind Dale II supports up to six players via LAN/IP; Temple has no multiplayer.
Content & replayability
Icewind Dale II includes modding framework and branching dialogues; Temple relies on static single‑player content.
Difficulty & accessibility
Both have steep learning curves; Temple’s strict 3.5 rules may be harder for newcomers.
Graphics & performance
Temple’s hand‑drawn isometric art is praised as richer than Icewind Dale II’s outdated graphics.
Choose Icewind Dale II if…
Players who want co‑op play and a real‑time pause combat system.
Choose The Temple of Elemental Evil if…
Players who prioritize strict D&D 3.5 mechanics, better graphics, and lower price, and are fine with single‑player.
Common questions
Which game is cheaper?
The Temple of Elemental Evil costs $39.99, while Icewind Dale II costs $49.99.
Do either of these support multiplayer?
Icewind Dale II supports up to six players via LAN or direct IP; The Temple of Elemental Evil is single‑player only.
What combat system does each use?
Icewind Dale II uses a real‑time with pause system; The Temple of Elemental Evil uses fully turn‑based combat.




